Virtual Reality and Movement Laboratory

This laboratory enables the use of immersive technologies, including virtual, augmented, and mixed reality, in combination with optical motion capture. It consists of several spacious rooms designed to accommodate diverse experimental needs.

The environment has been optimized for immersion, with black-painted walls and high ceilings to minimize external distractions and enhance virtual experiences. One of the laboratory rooms is equipped with a large-scale motion capture system for kinematic analysis and full-body simulation, specifically designed for integration with virtual, augmented, and mixed reality. Another room features a six-degree-of-freedom motion platform, allowing for realistic motion simulation.

This facility also supports the simultaneous use of eye tracking, electrophysiological sensors, and neuroimaging devices, enabling high-quality simulation and comprehensive tracking of movement, behavior, and neurophysiology. The equipment and design of these laboratories are well-suited for studying the relationship between perception, cognition, and sensorimotor processes in immersive and realistic environments.

  • 6DOF Motion Platform PS-6TM-150 (Motion Systems)
    • Six degrees of freedom (three angular movements and displacement along the three axes)
    • Load capacity of 150 kg
    • Electrical cabinet PS-SB230
    • Remote controller
    • Racing seat with a 4-point safety harness
  • Software: Motion SDK – ForceSeatMI (motion interface) and Motion Theatre (for creating and recording motion trajectories)
  • Rear-projection screen for stimuli and 3D images using passive polarized filters (300 x 185 cm)
  • Computer: Intel Core i9-14900K, 3.2GHz, 64GB RAM, NVIDIA GeForce RTX 4070 Ti SUPER
Technicians of the Unit